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Patch 1.2.1 notes

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Patch 1.2.1 notes Empty Patch 1.2.1 notes

Post  Paddy Fri Apr 17, 2009 7:58 am

Highlights
Keep Upgrade System
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is perfect for you! Guilds that own a Keep can now purchase upgrades to bolster their hold's utility and defenses in a variety of ways.



Once a Keep has been claimed, a guild member with sufficient permission can speak to the Guild Keep Agent on the upper level of the Keep to choose what upgrades to purchase. These upgrades require a periodic maintenance fee and some are available in multiple levels. Once purchased, upgrades will take time to be completed. This process can be monitored via the new Keep Upgrade Interface. Upgrades will decay if funds are unavailable to pay their maintenance or if a guild member chooses to stop paying for the upgrade.


Combat Responsiveness Improvements
We are always working to improve the overall responsiveness of our game client and server. With version 1.2.1 players will see some significant improvements including the following:



- Casting times have become more accurate under normal play conditions, and players should no longer see a significant “stretch” or “pause” when casting spells in low or moderate latency situations.



- Accuracy of the spell cast UI has been improved. The display will now show ½ second increments and will no longer “stretch” time to compensate for latency. Instead, players will see a pause after the bar has filled completely if they are in a high-latency environment.



- Continued improvements to animation and visual effects performance have been made. Players will see smoother transitions between animations and significantly less stuck visual effects, especially when chain-casting abilities.


UI Improvements
We are pleased to announce several improvements and enhancements to the game's User Interface!


The Guild Window has received a major facelift and several functional improvements. We have added more information to the Guild Window, such as new news alerts and additional statistics on the profile tab. We have also resolved several interface bugs with the window, such as promoting and demoting through the UI and loss of guild permissions.


The User Settings window has been divided into tabs for convenience and clarity. The Customize Interface window has been folded into the User Interface window under the "Interface" tab. Tooltips have also been added to various elements in the User Settings window in order to explain their function.


RvR Zone Control Rewards
Various improvements have been made to Zone Control Rewards in Tier 4 zones to reward players for zone captures more so than individual Objective and Keep captures. When active zones are captured in Tier 4, all players in the zone are awarded Renown based on their Rank, similar to Tiers 1, 2, and 3..



Battlefield Objectives that are owned by the conquering realm will also buff all of the players in the zone with the same buffs that Sergeants grant players. Lastly, players who have captured a Keep or Battlefield Objective in the zone, which is then captured, will be awarded additional Renown from capturing from capturing these zones.


RvR Quartermaster System
The RvR Quartermaster system is the next step in our ongoing improvements to RvR and City Siege itemization and rewards! This system introduces a more reliable way of earning RvR rewards by allowing players to earn special medallions and crests for participating in all types of RvR and City Siege activities. These medallions and crests can then be exchanged for items by speaking with a RvR Quartermaster in a Capitol City. These Quartermasters may be found either in the Markets or in the Guild Halls and bear the titles Recruit Quartermaster, Scout Quartermaster, Soldier Quartermaster and Officer Quartermaster. This will give players an exciting new alternative to winning PQ rolls in RvR for earning their sets and progressing through the game.


Upgrade Your Assault with Ordnance!
We are pleased to introduce a new resource to RvR that players can trade in for deadly assault upgrades! Scattered throughout the RvR lakes and acquired from killing players, Ordnance is collected and traded in for various items and weapons to use in open-field RvR! Battering rams with more hit points, ballistae that do more damage, and oil immunity potions can all be purchased and used on unsuspecting enemy players!


New Guild Recruitment Options
Guilds can now set up a "profile" for their guild using the “Recruitment” tab in the Guild Window. Settings for type of guild, careers, and ranks being recruited, additionally guild "recruiters" can be set in the “Management” tab. Once your guild recruitment info is filled out, players can search using the same criteria in the "Search" tab to find guilds that fit their individual play-style and needs. Guilds can also be hyper-linked into chat either by shift-left clicking on the "Link Your Guild" link in the “Recruitment” tab, or by shift-left-clicking the guild title in the search results panel. When players click the guild hyper-link, they will receive an individual window identical to the panel in search results. No more chat spamming required. Let the hyper-links fly!


Character Profiles
Introducing the new character profile system, which gives you complete control over the way you play your characters! Each character will now have its own Interface Profile. This will allow customization of addons and UI layout on an individual -character basis. You can also customize multiple profiles per character. For instance, if you want to have a different set of addons for soloing versus open RvR, just open the Profile Management window, create a new profile, and make any changes you wish. You can then swap between those profiles at any time in the Profile Management window.



Profiles can also be copied from character to character, even across servers. Just choose "Import from Profile" when making a new profile, and you will be shown a list of your profiles for all characters you have on all servers.



When you first log in, your first character will automatically map your existing user settings to the new profile. On first login of an alternate character, you will be asked if you would like to start with a default profile or use the profile of an existing character.



Please note that this is only the first iteration of the character profile system. We are working to add new features, including the ability to save keybindings, as part of the profile.


The Battle for the Gates of Ekrund Expands!
The massive Gates of Ekrund are all that stand between the Dwarf-held mines at Ekrund and the greenskin-infested domain of Mount Bloodhorn. The battles fought for control of this ancient structure have been among the most bitter in the Age of Reckoning, and now both sides are calling for additional reinforcements!



Beginning with this update, players Rank 19-24 will be able to join a special 6-on-6 version of the Gates of Ekrund. Also, a new quest has been added to the game to reward players who answer the call to defend (or smash down!) the Gates.



General Changes & Bug Fixes
Fixed an issue that could cause the reported /played time to become inaccurate over time.
Fleeing monsters will now have reduced run speed while fleeing, and will no longer immediately leave combat after fleeing.
If the 'Show Guild Heraldry' option in the Inventory Panel is checked, and the player is wearing a non-standard back item (for example, the Brewmaster Backpack or Heavy Metal event cloak), the back item will be replaced with a default cloak displaying the guild heraldry.
Player mounts and other creatures that are set to hug the ground will now do so everywhere and not just on terrain.
The game client will now prioritize corpses with loot on them over empty corpses. As a result, players will now be able to more easily loot items from piles of corpses.
When changing appearance (such as a Marauder mutating) the cloak Show Guild Heraldry setting will now persist through the appearance change.
Capital Cities
Sigmar's Crypts: Arch Lectors Zakarai and Verrimus will now correctly apply a damage debuff to players when they switch powers.
Fixed an issue that allowed some players to repeatedly do the King encounters during the same city raid. All players will now be limited to only one successful attempt at the King encounter per raid.
City Lord and King bosses are now immune to the snap target component of taunt abilities. They are not immune to the threat generation caused by taunt.
The Renown merchants that offer Tier-based Renown gear similar to the Renown merchants in the warcamps have had their titles adjusted to make it easier for players to identify each Tier of Renown gear.
Players will no longer be required to select an instance when entering a contested city. Instead, players will always be placed in the same instance as their group or warband. New instances will be created by the server as older instances become full.
In order to allow more players the opportunity to participate in city-related RvR, the contested city Scenarios (The Undercroft and the War Quarters) are now only accessible to players in the Rank range of 8-29. All players below Rank 28 will be bolstered to Rank 28 while in the Scenario.
Players who attempt to log into a city that is contested will now spawn at their refugee camp instead of inside the peaceful version of the city.
Upon successful destruction of the door into the city, friendly guards will arrive to support the invading army's foray into the enemy capital!
Combat and Careers
General
Victory Cry: This bonus will now last 60 minutes and persist through death.
Blessed Curse: Fixed a bug that allowed this Scenario ability to linger after leaving a Scenario, causing death to the player.
Updated the visual effects for the following abilities:
Chosen Auras (Chosen)
Magical Infusion (Archmage)
Rending Blade (Chosen)
Shrug it off (Shaman)
Thunderous Blow (Marauder)
Fixed a bug that was causing diminishing returns on stats to not calculate correctly. Players will now see less effectiveness when stacking a single stat excessively high. Additionally stats that have hit the “soft cap” for diminishing returns will now be displayed in gold on the character sheet, making it easier for players to see when they have hit the “soft cap”.
Rapidly activating abilities will no longer occasionally cause the build-time bar to become out of sync.
To reduce excessive error messages and improve the feel of combat, error messages about abilities "not being ready yet" will no longer be displayed while within the global cooldown.
Fixed numerous cases of bonuses which would not be correctly reflected on your character sheet.
Items with range-increasing bonuses will now correctly display the amount of the bonus in feet.
Combat log messages will now inform the player what ability has disabled them.
Fixed a bug that was preventing buff icons below the first row from displaying their tooltips.
The cast bar bar will now display in half seconds.
Fixed a bug that was causing certain ground-targeted spells to not display their graphics.
Fixed an issue where some effects weren't displaying on the helms and cloaks of players correctly.
A tradable broken item that repairs into a bound item will no longer incorrectly warn the player that the broken item itself will bind on pickup.
Interacting with an object while your weapons are sheathed will no longer cause your weapons to disappear.
Effects that increase your Hit Point regen rate will now function while in-combat.
Fixed an issue that caused any buff that lasts longer than 18 hours to display an incorrect duration.
You may now occasionally discover items that can be traded to other players, but cannot be put up on the Auction House.
Archetypes
Melee DPS Archetype
Force of Will: The range of this ability now matches the tooltip.

Balance Essence: Increased this ability’s damage.
Cleansing Flare: Increased this ability’s damage.
Drain Magic: Increased this ability’s damage.
Fury of Asuryan: Increased this ability’s damage, greatly reduced the cooldown time, and added a brief buildup time.
Law of Conductivity: Increased this ability’s damage.
Law of Gold: Increased this ability’s damage.
Magical Infusion: This ability has been redesigned, and how has an entirely new effect. It will now place a buff on the target that will restore their health if they fall below 15% Hit Points.
Radiant Lance: Increased this ability’s damage.
Scatter the Winds: Increased this ability’s damage.
Searing Touch: Increased this ability’s damage.
Storm of Cronos: Increased this ability’s damage.
Transfer Force: Increased this ability’s damage.
Paddy
Paddy
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Patch 1.2.1 notes Empty notes part 2

Post  Paddy Fri Apr 17, 2009 7:59 am

Rock ‘Ard: This ability’s tooltip will now correctly display that it advances your plan.

Fiery Blast: This ability’s tooltip has been fixed to correctly display the damage and area range.
Playing With Fire: Fixed a bug that allowed the healing debuff applied by this ability to stack with other healing debuffs. Now, only the largest healing debuff will apply.
Rain of Fire: Fixed a bug that allowed this ability to continue channeling after the caster’s death. Additionally, this ability will no longer stack multiple times on an enemy. Instead, multiple Rains of Fire in the same area will begin to affect more people.

Lotsa Choppin': This ability has been changed to a Cone area of effect that will only hit targets in front and on the sides of the Choppa. Due to this change this ability will no longer require a target to activate.
Wot's Da Rush?: Fixed an issue with this ability’s tooltip to correctly display how long the debuff lasts on enemy targets.
Yer Goin Down!: Fixed typo in this ability’s tooltip.
The Choppa Sovereign Armor set will correctly grant the “No Stopping Me” ability after achieving the 8-piece bonus.

Auras will no longer immediately dispel themselves and go into the temporary version.
Bane Shield: Fixed a bug that allowed this ability to turn off some auras.
Rending Blade: This ability’s tooltip now correctly states that the ability is undefendable. Additionally, this ability’s reuse time has increased, and the cost has been lowered.

Covenant of Vitality: The damage from this ability will no longer proc if the heal does not.
Devour Essence: This ability will now properly heal the target buffed with the spell.
Khaine’s Bounty: This Tactic will now no longer trigger off of heal-over-time effects.
Khaine’s Imbuement: This Tactic will no longer trigger off of damage-over-time abilities. Also, the tooltip for this Tactic will now show the damage type it does.

Land Mine: This ability is now based on player Rank, and damage is based on Tinkerer level.
Increased base hit points on all Turrets.

Runic Shield: This ability will now apply the absorb bubble visual effect to the Ironbreaker.

Heaven's Fury: This ability will now respect knockdown immunity.
Runefang: Revised the tooltip to more clearly explain how this ability works.
Shackle: This ability will now grant and respect root immunity.

Daemonic Infestation: This ability is now based on player Rank, and damage is based on Daemonology level.
Horrifying Visions: This ability is now correctly categorized as a debuff instead of a damaging ability.
Increased base hit points on all Daemons.
Tzeentch's Firestorm: This ability will no longer stack multiple times on an enemy. Instead, multiple Firestorms in the same area will begin to affect more people.

Mutating Release: Activating this ability will no longer prevent Flee and Charge from functioning properly
Terrible Embrace: Fixed a problem that could cause the cast time of this ability to be incorrect.
Thunderous Blow: This ability has been redesigned, and now has an entirely new effect . It will now lower the target’s Wounds for 20 seconds.

Master Rune of Adamant: This ability will no longer trigger effects which are caused by direct heals (such as Restorative Burst).
Rune of Ending: The damage shown in this ability’s tooltip will now match the actual damage done.

Enchanted Arrow: The damage for Flame Arrow and Festering Arrow will now be correct when this Tactic is slotted.

Big Waaagh!: Reduced this ability’s cost, cooldown time, and range.
Bleed Fer Me: Increased this ability’s damage.
Brain Bursta: Increased this ability’s damage.
Bunch o Waaagh: Increased this ability’s damage.
Geddoff! : Increased this ability’s damage.
Get'n Smarter: This ability will now also deal damage over time.
Gork's Barbs: This ability has been redesigned, and now has an entirely new effect. It will now reduce incoming healing on the victim, and damage the person who healed them.
I'll Take That!: Increased this ability’s damage.
Life Leaka: Increased this ability’s damage.
Scuse Me!: Increased this ability’s damage, and increased the amount that the victim's resistances that are reduced by.
Shrug it Off: This ability has been redesigned, and now has an entirely new effect. It will now place a buff on the target that will restore their health if they fall below 15% Hit Points.
Yer a Weaklin: Increased this ability’s damage.
You Got Nuthin!: Increased this ability’s damage.

Doom Seeker: This Morale ability will now respect line-of-sight.
Flurry: This ability has been changed to a Cone area of effect that will only hit targets in front and on the sides of the Slayer. Due to this change this ability will no longer require a target to activate.
Looks Like a Challenge: Fixed a typo in this ability’s tooltip.
The Slayer Sovereign Armor set will correctly grant an ability after achieving the 8-piece bonus.

Pit of Shades: Fixed a bug that allowed this ability to continue channeling after the caster’s death. Additionally, this ability will no longer stack multiple times on an enemy. Instead, multiple Pits of Shades in the same area will begin to affect more people.

Basic Squig: Increases pet's Toughness and Wounds by the amount of Toughness and Wounds the Squig Herder has in item stats.
Drop That: Fixed a typo in this ability’s tooltip.
Gas Squig: Increases pet's Ballistic Skill and Weapon Skill by the amount of Ballistic Skill and Weapon Skill the Squig Herder has in item stats.
Horned Squig: Increases the pet's Strength, Toughness, and Weapon Skill for 100% of the Strength, 50% of the Toughness, and 50% of the Weapon Skill that the Squig Herder has in item stats.
Increased base hit points on all Squigs.
Run Away: This ability no longer stacks with other movement-increasing abilities. Additionally, this ability’s duration is now listed on the tooltip.
Spiked Squig: Increases the pet's Ballistic Skill and Weapon Skill for 150% of the Ballistic Skill and 50% of the Weapon Skill that the Squig Herder has in item stats.

Blurring Shock: This ability will now trigger its proc if you land a critical hit while refreshing the effect.
Dampening Talon: This ability will now show up as its own icon when it is affecting a target.
Dragon’s Talon: This ability’s first hit is now capable of triggering critical-hit-based effects (previously neither would), and this ability now receives the correct amount of stat contribution. In addition, this ability will now land both hits faster than before.

Cleansing Power: This Tactic has been changed. It will now cause Purify to remove a Curse or Hex from everyone in the target’s group.
Guilty Soul: The damage done by this Tactic will no longer be capable of crits.
Judgment: This ability will now correctly do Spirit damage.

Bite: Fixed a bug that prevented this ability from firing at melee range.
Increased base hit points on the War Lion.
Trained to Hunt: Increases the pet's Strength, Toughness, Wounds, and Weapon Skill by 50% of the Strength, Toughness, Wounds, and Weapon Skill that the White Lion has in item stats.
Trained to Kill: Increases the pet's Strength and Weapon Skill by 100% of the Strength and Weapon Skill that the White Lion has in item stats .
Trained to Threaten: Increases the pet's Toughness and Wounds by 100% of the Toughness and Wounds that the White lion has in item stats..

Enchanting Beauty: This ability can no longer be defended against.
Enveloping Shadows: Fixed a problem that prevented this ability’s damage absorption from being granted. Additionally, this ability’s damage absorption will now correctly scale with Mastery level.
Frenzy will once again begin to fade correctly when changing or losing targets.

Accusations will once again begin to fade correctly when changing or losing targets.
Confess!: This ability will no longer build Accusations.
Exoneration: The heal portion of this ability will no longer be capable of critically healing.
Protection from Heresy: This ability’s damage absorption will now correctly scale with Mastery level.

Changer’s Touch: This ability will once again heal your defensive target.
Dark Medicine: This ability’s tooltip has been corrected to be more clear.
Endless Gifts: The tooltips for Granted abilities will now correctly update their cool-downs with this Tactic slotted.
Content
Lair of Krela Darkshroud: Krela Darkshroud will no longer despawn shortly after being spawned. She will remain spawned until killed.
Fixed an animation-related issue with the legs of lions and manticores.
Lost Vale: Mounts can now be used in the exterior areas of the Lost Vale.
Lost Vale: Butcher Gutbeater and Tooth Gnoblar will now reset if either are unable to reach their targets. Additionally, the Tooth Gnoblar will now enrage at a slower rate.
Lost Vale: Gorak the Ancient’s Lightning ability will now correctly target players standing on ledges.
Lost Vale: N’kari, Keeper of Secrets' Circle of Pain ability will now correctly apply damage to players standing within it. Additionally, N’kari, Keeper of Secrets will no longer cast Circle of Pain on players currently afflicted with Ecstatic Spasm.
Lost Vale: Corrected an issue which caused Sarthain the Worldbearer to mitigate less incoming damage than intended.
Crafting

The following items can now be salvaged:
Devastator helms, gloves, circlet and shoulders
Greater Relic of the Moon Shine
Major Amulet of the Grave Digger
The Apothecary recipe that was erroneously creating soil has been corrected, and will now create restorative potions.
Corrected an erroneous fail chance modifier that was associated with the Cultivating item Blackened Viscera.
The Apothecary ingredient Weak Ichor now has a skill-level requirement.
Dog Marauders can now be scavenged.
Irongaze Cockatrices and Steelgaze Cockatrices can now be butchered.
The following items have had their sell prices adjusted:
Apprentice's Relic Box
Craftsman's Relic Box
Journeyman's Relic Box
Master Artificer's Reliquary
Luminous Flaxen Nuggets can now be sold.
The following crafting quests have had their rewards adjusted to bring them in-line with the recent crafting system changes:
A Question of Digestion
Back-biter
Big Feathers
Dust in the Winds of Magic
Green River
Hidden Talons
Starfire
Tail of Venom
The Inside Scoop
Tree Fings
Unicorn Giblet Soup
Unlikely Origins
Items
A number of items have had their artwork adjusted to fix bugs.
Ballistics Skill has been removed from all Witch Hunter items.
The following items have had their statistics adjusted:
Beastman Nemesis Punchas
Beastman Nemesis Stompas
Butcher's Leathers
Enervating Midstrap
Heater of the Wanderer
Highstaff of the Wanderer
Intruder's Warpmantle
Midstrap of Aggression
Militia Choppa
Stunysmashin' Stompas
Valeo
Vilein Provoker Ring
Worked Bigloppa
Weapons of the Fallen can now be sold to merchants.
Militia Leathers can now be sold to merchants.
The following items have had their inventory slot adjusted:
Choppa of the Patient One
Rippa of the Patient One
Vanguard Big Choppa
The Infiltrator's Cutta and Infiltrator's Choppa items have had their types adjusted.
Hauberk of the Stained Field has had its career restrictions adjusted.
Noble Ensorcelled Gauze has had its name corrected.
Additional elite-level Engineer Influence rewards for Dwarf Chapters 12, 13, and 14 have been added in order to give players more than one item to choose from.
Dungeon Recall Scrolls will now stack in counts of five.
The Obliterator three-piece set bonus for Swordmasters, Black Orcs, and Chosen has been corrected.
Stonefur Maulers will now drop appropriate loot.
Fixed an issue with several Chalices that was causing them to produce far more Soul Essence than the tooltip stated.
Fixed an issue with several Books that was causing them to produce far more Righteous Fury than the tooltip stated.
Quests and Public Quests
Quests
Bitter Blood: A waypoint was added to this quest.
Falling Stars: All griffons will now step the counter for this quest.
Feast of Flesh: Players will now receive their reward for completing this quest.
Fixed numerous quests with typos and minor monster placement issues.
Harnessing the Power: Forgepriest Kyrven will now attack enemy monsters during his escort.
Heart of Strength: The Summoning Rod will now appear in the player's quest inventory.
Into da Fire: The rewards for this quest have been adjusted.
Riding to War: An issue with this quest's waypoint has been resolved.
Show 'em How to Waaagh!: This quest’s waypoint will now display the correct information.
Public Quests
Faewulf's Rest: Adjusted this PQ’s rewards for Bright Wizards.
Howling Vale: Collecting the supply crates will now properly grant Influence.
Ritual of Life: Fixed an issue that was causing Gold Bags dropped in this PQ to contain only crafting components. These bags will now contain appropriate rewards.
Realm vs. Realm
Keep Upgrade System
Once a Keep has been claimed, a guild member with sufficient permission can speak to the Guild Broker NPC on the upper level of the Keep to choose what upgrades to purchase. These upgrades require a periodic maintenance fee and some are available in multiple Ranks. Once purchased, upgrades will take time to be completed. This process can be monitored on the new Keep Upgrade Interface. Upgrades will decay if funds are unavailable to pay for their maintenance, or if a guild member chooses to stop paying for the upgrade.
Paddy
Paddy
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Patch 1.2.1 notes Empty part 3

Post  Paddy Fri Apr 17, 2009 8:00 am

Zone Capture Rewards
Various improvements have been made to Zone Control Rewards in Tier 4 zones to reward players for zone captures more so than individual Objective and Keep captures. When active zones are captured in Tier 4, all players in the zone are rewarded Renown based on their Rank, similar to Tiers 1, 2, and 3. Battlefield Objectives that are owned by the conquering realm will also buff all the players in the zone with the same buffs that Sergeants grant players. Lastly, players who have captured a Keep or Battlefield Objective in the zone which is captured will be rewarded double the amount of Renown they gain from capturing a Keep or Battlefield Objective!

RvR Quartermaster System
The RvR Quartermaster system is an alternative loot system designed to take some of the randomness out of earning equipment to progress through RvR. Players will earn a variety of medallions and crests throughout RvR that can be used to purchase RvR item sets as well as a limited number of disposable items.

Recruit Quartermaster – T1 RvR
Recruit Quartermasters can be found in the Marketplace of the Capital City or the Guild Tavern.
Recruit Quartermasters will now sell the Decimator RvR armor set .
Recruit Quartermasters will now sell Tier 1 RvR healing and AP potions.
Recruit Medallions
Recruit Medallions have been added to the game. These can be exchanged for goods by visiting a Recruit Quartermaster.
Players can combine 5 Recruit Medallions into 1 Scout Medallion by CTRL + Right Clicking a stack of 5 Recruit Medallions.
Rank 1 – 10 players will now have a chance to drop a Recruit Medallion on death.
Participating in Tier 1 zone capture will automatically award players with 5 Recruit Medallions.
Players participating in assaults on the Battlefield Objective guards and Sergeants in Tier 1 will earn an additional Recruit Medallion per Battlefield Objective captured when the Zone is captured.
Scout Quartermaster – T2 RvR
Scout Quartermasters can be found in the Marketplace of the Capital City or the Guild Tavern.
Scout Quartermasters will now sell the Obliterator RvR armor set.
Scout Quartermasters will now sell Tier 2 RvR healing and AP potions.
Scout Medallions
Scout Medallions have been added to the game. These can be exchanged for goods by visiting a Scout Quartermaster.
Players can combine 5 Scout Medallions into 1 Solider Medallion by CTRL + Right Clicking a stack of 5 Scout Medallions.
Rank 11 - 20 players will now have a chance to drop a Scout Medallion on death.
Players who participate in a Tier 2 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Scout Medallions.
Tier 2 Keep PQ bags will now include Entangled Scout Medallions as a loot choice. These can be converted into 2 Scout Medallions by CTRL + Right Clicking on them.
Participating in Tier 2 zone capture will automatically award players with 5 Scout Medallions.
Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 2 will earn an additional Scout Medallion per BO / Keep captured when the Zone is captured.
Solider Quartermaster – T3 RvR
Solider Quartermasters can be found in the Marketplace of the Capital City or the Guild Tavern.
Solider Quartermasters will now sell the Devastator RvR armor set.
Solider Quartermasters will now sell Tier 3 RvR healing and AP potions.
Soldier Medallions
Solider Medallions have been added to the game. These can be exchanged for goods by visiting a Solider Quartermaster.
Players can combine 5 Solider Medallions into 1 Officer Medallion by CTRL + Right Clicking a stack of 5 Soldier Medallions.
Rank 21 - 34 players will now have a chance to drop a Solider Medallion on death.
Players who participate in a Tier 3 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Solider Medallions.
Tier 3 Keep PQ bags will now include Entangled Solider Medallions as a loot choice. These can be converted into 2 Soldier Medallions by CTRL + Right Clicking on them.
Participating in Tier 3 zone capture will automatically award players with 5 Solider Medallions.
Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 3 will earn an additional Soldier Medallion per BO / Keep captured when the Zone is captured.
Officer Quartermaster – T4 RvR
Officer Quartermasters can be found in the Marketplace of the Capital City or the Guild Tavern.
Officer Quartermasters will now sell the Annihilator RvR armor set.
Officer Quartermasters will now sell the Conqueror RvR armor set.
Officer Quartermasters will now sell T4 RvR healing and AP potions.
Officer Medallions
Officer Medallions have been added to the game. These can be exchanged for goods by visiting an Officer Quartermaster.
Rank 35 + players will now have a chance to drop an Officer Medallion on death.
Realm rank 45+ players will now have a chance to drop 2 Officer Medallions on death.
Players who participate in a Tier 4 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Officer Medallions.
Players participating in assaults on the Battlefield Objective guards and Sergeant or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the Zone is captured.
Participating in Tier 4 zone capture will automatically award players of Realm Rank 34 and below with 5 Officer Medallions.
Players participating in Battlefield Objective or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the zone is captured.
Conqueror Crests
Conqueror Crests have been added to the game. These can be exchanged for goods by visiting an Officer Quartermaster.
Players can break down 1 Conqueror Crest into 5 Officer Medallions by CTRL + Right Clicking a Conqueror’s Crest.
Realm Rank 40+ players will now have a chance to drop a Conqueror’s Crest on death.
Players who participate in a Tier 4 Fortress capture, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
Players who participate in a Tier 4 Fortress defense, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
Tier 4 Fortress PQ bags will now include Fused Conqueror’s Crests as a loot choice which can be converted into 2 Conqueror’s Crests by CTL + Right Clicking on them.
Participating in Tier 4 zone capture will automatically award players of Realm Rank 35+ with 1 Conqueror Crest instead of Officer Medallions.
Royal Quartermaster – T4+ RvR
Royal Quartermasters can be found in the Palace of the Capital City or the Guild Tavern.
Royal Quartermasters will now sell the Invader RvR armor set.
Royal Quartermasters will now sell select pieces of the Warlord RvR armor set.
Royal Quartermasters will now sell select pieces of the Sovereign RvR armor set.
Royal Quartermasters will now sell Tier 4+ RvR healing and AP potions.
Invader Crests
Invader Crests have been added to the game. These can be exchanged for goods by visiting an Officer Quartermaster.
Players can break down 1 Invader Crest into 5 Conqueror Crests by CTRL + Right Clicking a Invader’s Crest.
Realm Rank 51+ players will now have a chance to drop an Invader’s Crest on death.
Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.
Invader PQ bags will now include 2 Invader Crests as a loot choice.
Warlord Crests
Warlord Crests have been added to the game. These can be exchanged for goods by visiting an Officer Quartermaster.
Players can break down 1 Warlord Crest into 5 Invader Crests by CTRL + Right Clicking a Warlord’s Crest.
Realm Rank 61+ players will now have a chance to drop a Warlord’s Crest on death.
Players who participate in an Warlord PQ, but do not win a PQ bag will automatically be awarded with 2 Warlord Crest.
Warlord PQ bags will now include 2 Warlord Crests as a loot choice.
Royal Crests
Royal Crests have been added to the game. These can be exchanged for goods by visiting an Officer Quartermaster.
Players can break down 1 Royal Crest into 5 Warlord Crests by CTRL + Right Clicking a Royal Crest.
Realm Rank 71+ players will now have a chance to drop a Royal Crest on death.
Ordnance
We are pleased to introduce a new resource to RvR that players can trade in for deadly assault upgrades! Scattered throughout the RvR lakes and acquired from killing players, Ordnance is collected and traded in for various items and weapons to use in open-field RvR! Battering rams with more hit points, ballistae that do more damage, and oil immunity potions can all be purchased and used on unsuspecting enemy players! These items include the following:
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Patch 1.2.1 notes Empty part forgotten now :(

Post  Paddy Fri Apr 17, 2009 8:01 am

Rams that have double the Hit-points of standard Rams
Ballistae that do twice the amount of standard Ballista damage
Self-only Oil Immunity potions that last 30, 60, or 90 seconds
Scenario Updates
We have made the following scoring changes to RvR Scenarios:

Battle for Praag : Increased the points per kill to 3, and increased the points per kill by 1 for the realm that owns Central Praag.
Caledor Woods: Increased the points per kill to 5. Siege weapons have been installed to prevent spawn camping.
Doomfist Crater: Increased the points per kill by 1, and increased the Center capture points over time by 1.
Gromril Crossing: Increased the points per kill to 3, and increased the points per kill by 1 for realm that owns the Bridge.
High Pass Cemetery: Increased the player kills to 2 points, and each control point will grant 1 extra point per kill for the controlling realm.
Khaine’s Embrace: Increased player kills to 5 points, and each control point will grant 1 extra point per kill for the controlling realm. Interacting with the Scions also now gives 2 points.
Logrin’s Forge: Each control point will grant 1 extra point per kill for the controlling realm.
Thunder Valley: Decreased points over time on the satellite capture points to 4 points every 10 seconds.
Miscellaneous RvR Changes
Players that are occupying a Keep of the opposite realm when a Tier 4 campaign resets will now be teleported back to their warcamp.
Characters of Ranks 19-24 will now be able to queue for a new 6-vs.-6 version of the Scenario 'Gates of Ekrund' from any Tier 3 zone.
Players in a locked Tier 4 pairing will now be able to queue for any available Scenarios from the other pairings. Previously, players would need to journey to an unlocked pairing to join available Scenarios.
We have made several changes to the Zone Control Detail Bar. The first is a textual mode which will display the current zone control pool totals as a percentage instead of a progress bar. To change modes, right-click the Zone Detail window and make your selection. The second change is that we have added additional information to the tooltips for each pool which displays how much that pool contributes to overall Zone Control. Lastly, the position of the Zone Control Detail Bar in the UI can now be changed.
Players who accept a Rally Call when dead will now be resurrected upon arriving at the warcamp.
Renown, Influence, and Experience rewards for capturing Keeps and Battlefield Objectives have been reduced by 35%; however, once a zone is captured, players who participated in taking a Keep and/or Battlefield Objective, and who are still in the pairing, will be rewarded double the Renown, Influence, and Experience received from the initial objective capture. So, confront your enemies and capture those zones! Furthermore, we’ve also added additional Renown rewards for all players in the Tier 4 zone when it becomes captured.
Warcamp tooltips now display a list of service NPCs who are spawned at the camp.
Pairing maps and zone maps now include a tooltip which displays the recommended Rank range of the zone.
Keep doors will now always be attackable by the opposite realm after the Keep has changed hands. Additionally, defenders will now be able to see the health of the Keep door at all times.
A bug has been fixed which was preventing the wind indicator from displaying on certain siege weapons.
Players operating a Ram will now be immune to Knockback and receive reduced damage from Oil Siege Weapons.
Siege Rams will now do twice the damage as they previously did.
Keep doors will now have double the hit points they previously had.
We have significantly increased the hit points of Ram Siege Pads.
User Interface
General Changes and Bug Fixes
Fixed an issue that caused players to lose guild permissions after zoning.
Fixed an issue that caused certain players to be unable to be promoted or demoted via the guild window UI.
Guild members with proper permissions will now be able to talk in Alliance chat.
Pre-game splash screens and opening cinematic can now be skipped by hitting the ESC key.
The Respawn Counter window will no longer continue to count down after resurrection. And dead players everywhere shouted out in silent merriment!
New group members will no longer appear dead in the party or warband UI.
Fixed an issue where characters were not being shown as in their guild after being booted to the character select screen.
Pets can now be targeted via the standard party UI.
“Target Nearest Enemy” will no longer target dead players or objects, and instead opt for a live opponent.
Keep doors and other attackable objects will now display their health.
After guild creation, a group will still be able to use their right-click context-sensitive menu.
Buff icons will now behave correctly, have the correct tooltip information, and never remain after hiding the party UI.
The group loot window, after having expired, will no longer appear as expired on all future loot windows.
Warcamps and Chapters now display all services they contain in a single tooltip on the zone map regardless of player location.
The minimap has had some simple tweaking—the Scenario and Rally Call buttons are larger, and the filter and map icons have moved to the bottom of the minimap. This will fix some of the overlap that was appearing in that area.
Guild leaders or members with appropriate permissions can now designate members to serve as guild recruiters. To do so, right-click on a member's name in the Roster window and select "Assign Recruiter." The recruiter icon will show in the "special" column of the guild window.
Removed the “Edit” and “Delete” buttons from shared Alliance events.
Players will only open the PQ Loot window when clicking on the PQ Tracker itself, not in the invisible space around it.
Morale bars will now update in the party UI. Players will now see their party member’s morale in increments at which it may be fired at. As such players will see when their party members morale levels reach 25%, 50%, 75% and 100%.
Fixed various text inconsistencies in the guild reward tooltips.
Party UI will no longer disappear when reloading the UI at 1152 x 864 resolution.
Color pickers in the Heraldry editor were swapped incorrectly. They will now reference the correct section of Heraldry.
Event tooltips and guild news no longer allow line breaks or paragraph breaks in the body of their text.
Guild Profile information can now be deleted and cleared.
Standard posts in the guild window will now display the correct realm's posts.
Fixed a minor issue where some letters of very long words were not displaying in edit boxes.
Guild Window Improvements
The Guild Window has received a major facelift and several functional improvements. We have added more information to the Guild Window, such as new news alerts and additional statistics on the profile tab. We have also resolved several interface bugs with the window, including issues promoting and demoting through the UI and loss of guild permissions. Details of the changes are as follows:

Profile Tab
Added more guild statistics to the profile page including Keep name and upkeep cost, and personal Renown and tithes contributed.
Fixed layout issues with the daily message and “about us” text entry windows.
Removed the website and e-mail text entry, since most people were adding them to the “about us” window.
Added more guild news types like better messaging for current guild news, and fixed filters and layout.
Added guild heraldry to the profile tab.
Calendar Tab
The Calendar functionality remains mostly the same, but support for displaying specific times for events, as well as a cleaner flow to the process of creating events, has been added.
Rewards Tab
The Rewards list has been folded into the heraldry and Tactic editor section. The rewards table has been reformatted to not only be correct, but to make the layout and delivery of the rewards more clear.
Fixed the layout, interaction, and display of various items in the heraldry and Tactic sections.
Roster Tab
The Roster tab is now finally the informative section we always wanted it to be. All guild members are listed in single rows, all information, including rank, career, etc. can now be used to sort the list. The special category now lists standard bearers, recruiters, and group or warband status for each guild member. Member and Officer notes are now in the tooltip for each member and no longer require a toggle to be viewed.
Alliance Tab
The Alliance tab now shows more information about alliance officers and ranks, as well as alliance guild heraldry.
Manage Tab
Fixed various issues with titles sometimes not being editable. The layout of the window remains mostly the same, but various display and formatting issues have been fixed. The guild tax and personal tithe rates can also be set from this window.
Recruit Tab
This is the entirely new guild recruiting system. It is subdivided into two tabs.
The Advertise tab is for setting up information about your guild. The Search tab is for searching for matching information about other guilds. Just about everything you could want to set about your guild can be done in the advertise tab: interests, ranks needed, careers needed, looking to form an alliance, etc.
The Search tab allows players or guilds to be very broad or very specific when searching for guilds. The most useful aspect of the search tab, especially for off-peak-time players, is the ability to set search requirements and to sort by current players online in the guild, to ensure that a guild is active when you are.
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Patch 1.2.1 notes Empty Re: Patch 1.2.1 notes

Post  shanky Fri Apr 17, 2009 8:42 am

I want a Keep!! Laughing Shocked Very Happy Smile cheers
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Patch 1.2.1 notes Empty Re: Patch 1.2.1 notes

Post  shanky Fri Apr 17, 2009 10:47 am

I just read this and went WTF!

* Siege Rams will now do twice the damage as they previously did.
* Keep doors will now have double the hit points they previously had.
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Patch 1.2.1 notes Empty Re: Patch 1.2.1 notes

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